GPUCompilationMessage: length property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The length read-only property of the
GPUCompilationMessage interface is a number representing the length of the substring that the message corresponds to.
Value
A number.
To be precise, length is the number of UTF-16 code units in the shader code substring that the message corresponds to. If the message corresponds to a single point rather than a substring, length will be 0.
Examples
const shaderModule = device.createShaderModule({
code: shaders,
});
const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.length);
See the main GPUCompilationInfo page for a more detailed example.
Specifications
| Specification |
|---|
| WebGPU # dom-gpucompilationmessage-length |
Browser compatibility
| desktop | mobile | server | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
length
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
- Partial support
- Partial support
- No support
- No support
See also
- The WebGPU API