WEBGL_draw_buffers extension

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

The WEBGL_draw_buffers extension is part of the WebGL API and enables a fragment shader to write to several textures, which is useful for deferred shading, for example.

WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Note: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. In WebGL 2, the constants are available without the "WEBGL" suffix and the new GLSL built-ins require GLSL #version 300 es.

Constants

This extension exposes new constants, which can be used in the gl.framebufferRenderbuffer(), gl.framebufferTexture2D(), gl.getFramebufferAttachmentParameter() ext.drawBuffersWEBGL(), and gl.getParameter() methods.

ext.COLOR_ATTACHMENT0_WEBGL, ext.COLOR_ATTACHMENT1_WEBGL, ext.COLOR_ATTACHMENT2_WEBGL, ext.COLOR_ATTACHMENT3_WEBGL, ext.COLOR_ATTACHMENT4_WEBGL, ext.COLOR_ATTACHMENT5_WEBGL, ext.COLOR_ATTACHMENT6_WEBGL, ext.COLOR_ATTACHMENT7_WEBGL, ext.COLOR_ATTACHMENT8_WEBGL, ext.COLOR_ATTACHMENT9_WEBGL, ext.COLOR_ATTACHMENT10_WEBGL, ext.COLOR_ATTACHMENT11_WEBGL, ext.COLOR_ATTACHMENT12_WEBGL, ext.COLOR_ATTACHMENT13_WEBGL, ext.COLOR_ATTACHMENT14_WEBGL, ext.COLOR_ATTACHMENT15_WEBGL

A GLenum specifying a color buffer.

ext.DRAW_BUFFER0_WEBGL, ext.DRAW_BUFFER1_WEBGL, ext.DRAW_BUFFER2_WEBGL, ext.DRAW_BUFFER3_WEBGL, ext.DRAW_BUFFER4_WEBGL, ext.DRAW_BUFFER5_WEBGL, ext.DRAW_BUFFER6_WEBGL, ext.DRAW_BUFFER7_WEBGL, ext.DRAW_BUFFER8_WEBGL ext.DRAW_BUFFER9_WEBGL, ext.DRAW_BUFFER10_WEBGL, ext.DRAW_BUFFER11_WEBGL, ext.DRAW_BUFFER12_WEBGL, ext.DRAW_BUFFER13_WEBGL, ext.DRAW_BUFFER14_WEBGL, ext.DRAW_BUFFER15_WEBGL

A GLenum returning a draw buffer.

ext.MAX_COLOR_ATTACHMENTS_WEBGL

A GLint indicating the maximum number of framebuffer color attachment points.

ext.MAX_DRAW_BUFFERS_WEBGL

A GLint indicating the maximum number of draw buffers.

Instance methods

This extension exposes one new method.

ext.drawBuffersWEBGL()

Defines the draw buffers to which all fragment colors are written. (When using WebGL2, this method is available as gl.drawBuffers() by default).

Examples

Enabling the extension:

js
const ext = gl.getExtension("WEBGL_draw_buffers");

Binding multiple textures (to a tx[] array) to different framebuffer color attachments:

js
const fb = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.framebufferTexture2D(
  gl.FRAMEBUFFER,
  ext.COLOR_ATTACHMENT0_WEBGL,
  gl.TEXTURE_2D,
  tx[0],
  0,
);
gl.framebufferTexture2D(
  gl.FRAMEBUFFER,
  ext.COLOR_ATTACHMENT1_WEBGL,
  gl.TEXTURE_2D,
  tx[1],
  0,
);
gl.framebufferTexture2D(
  gl.FRAMEBUFFER,
  ext.COLOR_ATTACHMENT2_WEBGL,
  gl.TEXTURE_2D,
  tx[2],
  0,
);
gl.framebufferTexture2D(
  gl.FRAMEBUFFER,
  ext.COLOR_ATTACHMENT3_WEBGL,
  gl.TEXTURE_2D,
  tx[3],
  0,
);

Mapping the color attachments to draw buffer slots that the fragment shader will write to using gl_FragData:

js
ext.drawBuffersWEBGL([
  ext.COLOR_ATTACHMENT0_WEBGL, // gl_FragData[0]
  ext.COLOR_ATTACHMENT1_WEBGL, // gl_FragData[1]
  ext.COLOR_ATTACHMENT2_WEBGL, // gl_FragData[2]
  ext.COLOR_ATTACHMENT3_WEBGL, // gl_FragData[3]
]);

Shader code that writes to multiple textures:

html
<script type="x-shader/x-fragment">
  #extension GL_EXT_draw_buffers : require

  precision highp float;

  void main(void) {
    gl_FragData[0] = vec4(0.25);
    gl_FragData[1] = vec4(0.5);
    gl_FragData[2] = vec4(0.75);
    gl_FragData[3] = vec4(1.0);
  }
</script>

Specifications

Specification
WebGL WEBGL_draw_buffers Khronos Ratified Extension Specification

Browser compatibility

desktop mobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
WEBGL_draw_buffers
Chrome – Full support
Chrome 36 (Release date: 2014-07-16)
footnote Full support
Edge – Full support
Edge 17 (Release date: 2018-04-30)
footnote Full support
Firefox – Full support
Firefox 28 (Release date: 2014-03-18)
footnote Full support
Opera – Full support
Opera 23 (Release date: 2014-07-22)
footnote Full support
Safari – Full support
Safari 9 (Release date: 2015-09-30)
footnote Full support
Chrome Android – No support
Chrome Android
footnote No support
Firefox for Android – No support
Firefox for Android
footnote No support
Opera Android – No support
Opera Android
footnote No support
Safari on iOS – Full support
Safari on iOS 15 (Release date: 2021-09-20)
footnote Full support
Samsung Internet – No support
Samsung Internet
footnote No support
WebView Android – No support
WebView Android
footnote No support
WebView on iOS – Full support
WebView on iOS 15 (Release date: 2021-09-20)
footnote Full support
drawBuffersWEBGL
Chrome – Full support
Chrome 36 (Release date: 2014-07-16)
footnote Full support
Edge – Full support
Edge 17 (Release date: 2018-04-30)
footnote Full support
Firefox – Full support
Firefox 28 (Release date: 2014-03-18)
footnote Full support
Opera – Full support
Opera 23 (Release date: 2014-07-22)
footnote Full support
Safari – Full support
Safari 9 (Release date: 2015-09-30)
footnote Full support
Chrome Android – No support
Chrome Android
footnote No support
Firefox for Android – No support
Firefox for Android
footnote No support
Opera Android – No support
Opera Android
footnote No support
Safari on iOS – Full support
Safari on iOS 15 (Release date: 2021-09-20)
footnote Full support
Samsung Internet – No support
Samsung Internet
footnote No support
WebView Android – No support
WebView Android
footnote No support
WebView on iOS – Full support
WebView on iOS 15 (Release date: 2021-09-20)
footnote Full support

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
No support
No support

See also