AnalyserNode: getByteFrequencyData() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The getByteFrequencyData() method of the AnalyserNode interface copies the current frequency data into a Uint8Array (unsigned byte array) passed into it.

The frequency data is composed of integers on a scale from 0 to 255.

Each item in the array represents the decibel value for a specific frequency. The frequencies are spread linearly from 0 to 1/2 of the sample rate. For example, for 48000 sample rate, the last item of the array will represent the decibel value for 24000 Hz.

If the array has fewer elements than the AnalyserNode.frequencyBinCount, excess elements are dropped. If it has more elements than needed, excess elements are ignored.

Syntax

js
getByteFrequencyData(array)

Parameters

array

The Uint8Array that the frequency domain data will be copied to. If the array has fewer elements than the AnalyserNode.frequencyBinCount, excess elements are dropped. If it has more elements than needed, excess elements are ignored.

Return value

None (undefined).

Examples

The following example shows basic usage of an AudioContext to create an AnalyserNode, then requestAnimationFrame and <canvas> to collect frequency data repeatedly and draw a "winamp bar graph style" output of the current audio input. For more complete applied examples/information, check out our Voice-change-O-matic demo (see app.js lines 108–193 for relevant code).

js
const audioCtx = new AudioContext();
const analyser = audioCtx.createAnalyser();

// …

analyser.fftSize = 256;
const bufferLength = analyser.frequencyBinCount;
console.log(bufferLength);
const dataArray = new Uint8Array(bufferLength);

canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);

function draw() {
  drawVisual = requestAnimationFrame(draw);

  analyser.getByteFrequencyData(dataArray);

  canvasCtx.fillStyle = "rgb(0 0 0)";
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);

  const barWidth = (WIDTH / bufferLength) * 2.5;
  let barHeight;
  let x = 0;

  for (let i = 0; i < bufferLength; i++) {
    barHeight = dataArray[i];

    canvasCtx.fillStyle = `rgb(${barHeight + 100} 50 50)`;
    canvasCtx.fillRect(x, HEIGHT - barHeight / 2, barWidth, barHeight / 2);

    x += barWidth + 1;
  }
}

draw();

Specifications

Specification
Web Audio API
# dom-analysernode-getbytefrequencydata

Browser compatibility

desktop mobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
getByteFrequencyData
Chrome – Full support
Chrome 14 (Release date: 2011-09-16)
footnote Full support
Edge – Full support
Edge 12 (Release date: 2015-07-29)
footnote Full support
Firefox – Full support
Firefox 25 (Release date: 2013-10-29)
footnote Full support
Opera – Full support
Opera 15 (Release date: 2013-07-02)
footnote Full support
Safari – Full support
Safari 6 (Release date: 2012-07-25)
footnote Full support
Chrome Android – Full support
Chrome Android 18 (Release date: 2012-06-27)
footnote Full support
Firefox for Android – Full support
Firefox for Android 25 (Release date: 2013-10-29)
footnote Full support
Opera Android – Full support
Opera Android 14 (Release date: 2013-05-21)
footnote Full support
Safari on iOS – Full support
Safari on iOS 6 (Release date: 2012-09-10)
footnote Full support
Samsung Internet – Full support
Samsung Internet 1 (Release date: 2013-04-27)
footnote Full support
WebView Android – Full support
WebView Android 4.4.3 (Release date: 2014-06-02)
footnote Full support
WebView on iOS – Full support
WebView on iOS 6 (Release date: 2012-09-10)
footnote Full support

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support

See also