GPUDevice: createRenderBundleEncoder() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The createRenderBundleEncoder() method of the GPUDevice interface creates a GPURenderBundleEncoder that can be used to pre-record bundles of commands. These can be reused in GPURenderPassEncoders via the executeBundles() method, as many times as required.

Syntax

js
createRenderBundleEncoder(descriptor)

Parameters

descriptor

An object containing the following properties:

colorFormats

An array of enumerated values specifying the expected color formats for render targets. For possible values, see the GPUTextureFormat definition in the spec.

depthReadOnly Optional

A boolean. If true, specifies that executing any GPURenderBundle created by the GPURenderBundleEncoder will not modify the depth component of the depthStencilFormat when executed. If omitted, depthReadOnly will default to false.

depthStencilFormat Optional

An enumerated value that specifies the expected depth-or-stencil format for render targets. For possible values, see the Depth-stencil formats section of the spec.

label Optional

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

sampleCount Optional

A number representing the expected sample count for render targets.

stencilReadOnly Optional

A boolean. If true, specifies that executing any GPURenderBundle created by the GPURenderBundleEncoder will not modify the stencil component of the depthStencilFormat when executed. If omitted, stencilReadOnly will default to false.

Return value

A GPURenderBundleEncoder object instance.

Examples

In the WebGPU Samples Animometer example, numerous similar operations are done on many different objects simultaneously. A bundle of commands is encoded using the following function:

js
function recordRenderPass(
  passEncoder: GPURenderBundleEncoder | GPURenderPassEncoder
) {
  if (settings.dynamicOffsets) {
    passEncoder.setPipeline(dynamicPipeline);
  } else {
    passEncoder.setPipeline(pipeline);
  }
  passEncoder.setVertexBuffer(0, vertexBuffer);
  passEncoder.setBindGroup(0, timeBindGroup);
  const dynamicOffsets = [0];
  for (let i = 0; i < numTriangles; ++i) {
    if (settings.dynamicOffsets) {
      dynamicOffsets[0] = i * alignedUniformBytes;
      passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets);
    } else {
      passEncoder.setBindGroup(1, bindGroups[i]);
    }
    passEncoder.draw(3, 1, 0, 0);
  }
}

Later on, a GPURenderBundleEncoder is created using createRenderBundleEncoder(), the function is invoked, and the command bundle is recorded into a GPURenderBundle using GPURenderBundleEncoder.finish():

js
const renderBundleEncoder = device.createRenderBundleEncoder({
  colorFormats: [presentationFormat],
});
recordRenderPass(renderBundleEncoder);
const renderBundle = renderBundleEncoder.finish();

GPURenderPassEncoder.executeBundles() is then used to reuse the work across multiple render passes to improve performance. Study the example code listing for the full context.

js
// …

return function doDraw(timestamp) {
  if (startTime === undefined) {
    startTime = timestamp;
  }
  uniformTime[0] = (timestamp - startTime) / 1000;
  device.queue.writeBuffer(uniformBuffer, timeOffset, uniformTime.buffer);

  renderPassDescriptor.colorAttachments[0].view = context
    .getCurrentTexture()
    .createView();

  const commandEncoder = device.createCommandEncoder();
  const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

  if (settings.renderBundles) {
    passEncoder.executeBundles([renderBundle]);
  } else {
    recordRenderPass(passEncoder);
  }

  passEncoder.end();
  device.queue.submit([commandEncoder.finish()]);
};

// …

Specifications

Specification
WebGPU
# dom-gpudevice-createrenderbundleencoder

Browser compatibility

desktop mobile server
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
Deno
createRenderBundleEncoder
Chrome – Partial support
Chrome 113 (Release date: 2023-05-02)
footnote Partial support
footnote Supported on ChromeOS, macOS, and Windows.
footnote Supported on Linux (Intel Gen12+ GPUs only) since Chrome 144.
Edge – Partial support
Edge 113 (Release date: 2023-05-05)
footnote Partial support
footnote Supported on ChromeOS, macOS, and Windows.
footnote Supported on Linux (Intel Gen12+ GPUs only) since Edge 144.
Firefox – Partial support
Firefox 141 (Release date: 2025-07-22)
footnote Partial support
footnote Supports all contexts except service workers. See bug 1942431.
footnote Supports Windows since Firefox 141. See bug 1972486.
footnote Supports macOS Tahoe on Apple silicon since Firefox 145. See bug 1992212.
footnote Supports older macOS versions on Apple silicon since Firefox 147. See bug 1993341.
footnote Does not support macOS on Intel CPUs. See bug 2004105.
footnote Does not support Linux. See bug 2006676.
Opera – Partial support
Opera 99 (Release date: 2023-05-16)
footnote Partial support
footnote Supported on ChromeOS, macOS, and Windows.
footnote Supported on Linux (Intel Gen12+ GPUs only) since Opera 128.
Safari – Full support
Safari 26 (Release date: 2025-09-15)
footnote Full support
Chrome Android – Full support
Chrome Android 121 (Release date: 2024-01-23)
footnote Full support
Firefox for Android – No support
Firefox for Android
footnote No support
Opera Android – Full support
Opera Android 81 (Release date: 2024-03-14)
footnote Full support
Safari on iOS – Full support
Safari on iOS 26 (Release date: 2025-09-15)
footnote Full support
Samsung Internet – Full support
Samsung Internet 25 (Release date: 2024-04-24)
footnote Full support
WebView Android – Full support
WebView Android 121 (Release date: 2024-01-23)
footnote Full support
WebView on iOS – Full support
WebView on iOS 26 (Release date: 2025-09-15)
footnote Full support
Deno – No support
Deno 1.8 – 1.31 (Release date: 2021-03-02)
footnote Removed in 1.32 and later
Deno – No support
Deno 1.39 (Release date: 2023-12-14)
disabled
disabled From version 1.39 users must explicitly set the --unstable-webgpu runtime flag.

Legend

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Full support
Full support
Partial support
Partial support
No support
No support
User must explicitly enable this feature.
Has more compatibility info.

See also