GPUDevice: createShaderModule() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The createShaderModule() method of the GPUDevice interface creates a GPUShaderModule from a string of WGSL source code.

Syntax

js
createShaderModule(descriptor)

Parameters

descriptor

An object containing the following properties:

code

A string representing the WGSL source code for the shader module.

hints Optional

A sequence of record types, with the structure ("string", compilationHint). These behave like ordered maps. In each case, the "string" is a key used to identify or select the record, and the compilationHint is either a GPUPipelineLayout object instance or an enumerated value of "auto".

The point of hints is to provide information about the pipeline layout as early as possible to improve performance. The idea is to maximize the amount of compilation that can be done once by createShaderModule(), rather than multiple times in multiple calls to GPUDevice.createComputePipeline() and GPUDevice.createRenderPipeline().

Note: Different implementations may handle hints in different ways, including possibly ignoring them entirely. Providing hints does not guarantee improved shader compilation performance on all browsers/systems.

label Optional

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

sourceMap Optional

A source map definition to provide developer tool integration such as source-language debugging. WGSL names (identifiers) in source maps should follow the rules defined in WGSL identifier comparison. If defined, the source map may be interpreted as a source-map-v3 format.

Note: Different implementations may handle sourceMaps in different ways, including possibly ignoring them entirely.

Return value

A GPUShaderModule object instance.

Validation

The following criteria must be met when calling createShaderModule(), otherwise a GPUValidationError is generated and an invalid GPUShaderModule object is returned:

  • If your shader's WGSL code uses the half-precision floating-point type f16, it includes enable f16; at the top, and the associated GPUDevice is created with the shader-f16 feature enabled.

Examples

In our basic render demo, our shader module is created using the following code:

js
const shaders = `
struct VertexOut {
  @builtin(position) position : vec4f,
  @location(0) color : vec4f
}

@vertex
fn vertex_main(@location(0) position: vec4f,
               @location(1) color: vec4f) -> VertexOut
{
  var output : VertexOut;
  output.position = position;
  output.color = color;
  return output;
}

@fragment
fn fragment_main(fragData: VertexOut) -> @location(0) vec4f
{
  return fragData.color;
}
`;

async function init() {
  if (!navigator.gpu) {
    throw Error("WebGPU not supported.");
  }

  const adapter = await navigator.gpu.requestAdapter();
  if (!adapter) {
    throw Error("Couldn't request WebGPU adapter.");
  }

  const device = await adapter.requestDevice();

  // …
  // later on

  const shaderModule = device.createShaderModule({
    code: shaders,
  });

  // …
}

Specifications

Specification
WebGPU
# dom-gpudevice-createshadermodule

Browser compatibility

desktop mobile server
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
Deno
createShaderModule
Chrome – Partial support
Chrome 113 (Release date: 2023-05-02)
footnote Partial support
footnote Supported on ChromeOS, macOS, and Windows.
footnote Supported on Linux (Intel Gen12+ GPUs only) since Chrome 144.
Edge – Partial support
Edge 113 (Release date: 2023-05-05)
footnote Partial support
footnote Supported on ChromeOS, macOS, and Windows.
footnote Supported on Linux (Intel Gen12+ GPUs only) since Edge 144.
Firefox – Partial support
Firefox 141 (Release date: 2025-07-22)
footnote Partial support
footnote Supports all contexts except service workers. See bug 1942431.
footnote Supports Windows since Firefox 141. See bug 1972486.
footnote Supports macOS Tahoe on Apple silicon since Firefox 145. See bug 1992212.
footnote Supports older macOS versions on Apple silicon since Firefox 147. See bug 1993341.
footnote Does not support macOS on Intel CPUs. See bug 2004105.
footnote Does not support Linux. See bug 2006676.
Opera – Partial support
Opera 99 (Release date: 2023-05-16)
footnote Partial support
footnote Supported on ChromeOS, macOS, and Windows.
footnote Supported on Linux (Intel Gen12+ GPUs only) since Opera 128.
Safari – Full support
Safari 26 (Release date: 2025-09-15)
footnote Full support
Chrome Android – Full support
Chrome Android 121 (Release date: 2024-01-23)
footnote Full support
Firefox for Android – No support
Firefox for Android
footnote No support
Opera Android – Full support
Opera Android 81 (Release date: 2024-03-14)
footnote Full support
Safari on iOS – Full support
Safari on iOS 26 (Release date: 2025-09-15)
footnote Full support
Samsung Internet – Full support
Samsung Internet 25 (Release date: 2024-04-24)
footnote Full support
WebView Android – Full support
WebView Android 121 (Release date: 2024-01-23)
footnote Full support
WebView on iOS – Full support
WebView on iOS 26 (Release date: 2025-09-15)
footnote Full support
Deno – No support
Deno 1.8 – 1.31 (Release date: 2021-03-02)
footnote Removed in 1.32 and later
Deno – No support
Deno 1.39 (Release date: 2023-12-14)
disabled
disabled From version 1.39 users must explicitly set the --unstable-webgpu runtime flag.

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
Partial support
Partial support
No support
No support
User must explicitly enable this feature.
Has more compatibility info.

See also