GPURenderBundleEncoder: setPipeline() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The setPipeline() method of the
GPURenderBundleEncoder interface sets the GPURenderPipeline to use for subsequent render bundle commands.
Note:
This method is functionally identical to its equivalent on GPURenderPassEncoder — setPipeline().
Syntax
setPipeline(pipeline)
Parameters
pipeline-
The
GPURenderPipelineto use for subsequent render bundle commands.
Return value
None (Undefined).
Validation
The following criteria must be met when calling setPipeline(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:
- If the
GPURenderPipelinewrites to the depth component of the depth/stencil attachment,depthReadOnly(as specified in the descriptor of the originatingGPUCommandEncoder.beginRenderPass()call) istrue. - If the
GPURenderPipelinewrites to the stencil component of the depth/stencil attachment,stencilReadOnly(as specified in the descriptor of the originatingGPUCommandEncoder.beginRenderPass()call) istrue.
Examples
function recordRenderPass(passEncoder) {
if (settings.dynamicOffsets) {
passEncoder.setPipeline(dynamicPipeline);
} else {
passEncoder.setPipeline(pipeline);
}
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.setBindGroup(0, timeBindGroup);
const dynamicOffsets = [0];
for (let i = 0; i < numTriangles; ++i) {
if (settings.dynamicOffsets) {
dynamicOffsets[0] = i * alignedUniformBytes;
passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets);
} else {
passEncoder.setBindGroup(1, bindGroups[i]);
}
passEncoder.draw(3, 1, 0, 0);
}
}
The above snippet is taken from the WebGPU Samples Animometer example.
Specifications
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| WebGPU # dom-gpurendercommandsmixin-setpipeline |
Browser compatibility
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setPipeline
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Legend
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- Full support
- Full support
- Partial support
- Partial support
- No support
- No support
- User must explicitly enable this feature.
- Has more compatibility info.
See also
- The WebGPU API