XRInputSourceArray: forEach() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The XRInputSourceArray method forEach() executes the specified callback once for each input source in the array, starting at index 0 and progressing until the end of the list.

Syntax

js
forEach(callback)
forEach(callback, thisArg)

Parameters

callback

A function to execute once for each entry in the array xrInputSourceArray. The callback accepts up to three parameters:

currentValue

A XRInputSource object which is the value of the item from within the xrInputSourceArray which is currently being processed.

currentIndex Optional

An integer value providing the index into the array at which the element given by currentValue is located. If you don't need to know the index number, you can omit this.

sourceList Optional

The XRInputSourceArray object which is being processed. If you don't need this information, you may omit this.

thisArg Optional

The value to be used for this while executing the callback. Note that if you use arrow function notation (=>) to provide the callback, you can omit thisArg, since all arrow functions lexically bind this.

Return value

Undefined.

Examples

This example snippet gets the list of inputs for a session and tries to handle each type of input device it supports using.

js
let inputSources = xrSession.inputSources;

inputSources.forEach((input) => {
  if (input.gamepad) {
    checkGamepad(input.gamepad);
  } else if (
    input.targetRayMode === "tracked-pointer" &&
    input.handedness === player.handedness
  ) {
    /* Handle main hand controller */
    handleMainHandInput(input);
  } else {
    /* Handle other inputs */
  }
});

For each input in the list, the callback dispatches gamepad inputs to a checkGamepad() with the input's Gamepad object, taken from its gamepad property, as an input

For other devices, we look for tracked-pointer devices in the player's main hand, dispatching those to a handleMainHandInput() method.

Specifications

This feature does not appear to be defined in any specification.

Browser compatibility

desktop mobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
forEach()
Experimental
Chrome – Full support
Chrome 79 (Release date: 2019-12-10)
footnote Full support
Edge – Full support
Edge 79 (Release date: 2020-01-15)
footnote Full support
Firefox – No support
Firefox
footnote No support
Opera – Full support
Opera 66 (Release date: 2020-01-07)
footnote Full support
Safari – No support
Safari
footnote No support
Chrome Android – Full support
Chrome Android 79 (Release date: 2019-12-17)
footnote Full support
Firefox for Android – No support
Firefox for Android
footnote No support
Opera Android – Full support
Opera Android 57 (Release date: 2020-03-30)
footnote Full support
Safari on iOS – No support
Safari on iOS
footnote No support
Samsung Internet – Full support
Samsung Internet 11.2 (Release date: 2020-03-22)
footnote Full support
WebView Android – No support
WebView Android
footnote No support
WebView on iOS – No support
WebView on iOS
footnote No support

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
No support
No support
Experimental. Expect behavior to change in the future.

See also