XRWebGLBinding: getSubImage() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The getSubImage() method of the XRWebGLBinding interface returns a XRWebGLSubImage object representing the WebGL texture to render.

Syntax

js
getSubImage(layer, frame)
getSubImage(layer, frame, eye)

Parameters

layer

The XRCompositionLayer to use for rendering (can be all types of XRCompositionLayer objects except XRProjectionLayer, see XRWebGLBinding.getViewSubImage() for rendering projection layers).

frame

The XRFrame frame to use for rendering.

eye Optional

An optional XRView.eye indicating which view's eye to use for rendering. Possible values:

left

The XRView represents the point-of-view of the viewer's left eye.

The view represents the viewer's right eye.

none

The view describes a monoscopic view, or the view otherwise doesn't represent a particular eye's point-of-view. Defaults to none.

Return value

A XRWebGLSubImage object.

Exceptions

A TypeError is thrown,

Examples

Rendering an XRQuadLayer

The following example renders an XRQuadLayer.

js
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const quadLayer = xrGlBinding.createQuadLayer({
  space: xrReferenceSpace,
  viewPixelWidth: 512,
  viewPixelHeight: 512,
});

// Position 2 meters away from the origin with a width and height of 1.5 meters
quadLayer.transform = new XRRigidTransform({ z: -2 });
quadLayer.width = 1.5;
quadLayer.height = 1.5;

const framebuffer = gl.createFramebuffer();
xrSession.updateRenderState({ layers: [quadLayer] });
xrSession.requestAnimationFrame(onXRFrame);

function onXRFrame(time, xrFrame) {
  xrSession.requestAnimationFrame(onXRFrame);

  gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
  let subImage = xrGlBinding.getSubImage(quadLayer, xrFrame);
  gl.framebufferTexture2D(
    gl.FRAMEBUFFER,
    gl.COLOR_ATTACHMENT0,
    subImage.colorTexture,
    0,
  );
  let viewport = subImage.viewport;
  gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);

  // Render content for the quad layer
}

Specifications

Specification
WebXR Layers API Level 1
# dom-xrwebglbinding-getsubimage

Browser compatibility

desktop mobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
getSubImage
Experimental
Chrome – Full support
Chrome 147 (Release date: 2026-04-07)
footnote Full support
Edge – Full support
Edge 147 (Release date: 2026-04-10)
footnote Full support
Firefox – No support
Firefox
footnote No support
Opera – Full support
Opera 131 (Release date: 2026-04-29)
footnote Full support
Safari – No support
Safari
footnote No support
Chrome Android – Full support
Chrome Android 147 (Release date: 2026-04-07)
footnote Full support
Firefox for Android – No support
Firefox for Android
footnote No support
Opera Android – No support
Opera Android
footnote No support
Safari on iOS – No support
Safari on iOS
footnote No support
Samsung Internet – No support
Samsung Internet
footnote No support
WebView Android – No support
WebView Android
footnote No support
WebView on iOS – No support
WebView on iOS
footnote No support

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
No support
No support
Experimental. Expect behavior to change in the future.

See also