WebGLRenderingContext: texSubImage2D() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Note: This feature is available in Web Workers.

The texSubImage2D() method of the WebGLRenderingContext interface of the WebGL API specifies a two-dimensional sub-rectangle for a texture image.

Syntax

js
// WebGL 1:
texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, srcData)
texSubImage2D(target, level, xoffset, yoffset, format, type, source)

// Additionally available in WebGL 2:
texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, srcData, srcOffset)
texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, source)
texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, offset)

Parameters

target

A GLenum specifying the binding point (target) of the active texture. Possible values:

  • gl.TEXTURE_2D: A two-dimensional texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
level

A GLint specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.

xoffset

A GLint specifying the lower left texel x coordinate of a width-wide by height-wide rectangular subregion of the texture array.

yoffset

A GLint specifying the lower left texel y coordinate of a width-wide by height-wide rectangular subregion of the texture array.

width

A GLsizei specifying the width of the texture in texels.

height

A GLsizei specifying the height of the texture in texels.

format

A GLenum specifying how each integer element in the raw texel data should be interpreted as color components. Possible values:

  • gl.ALPHA: Discards the red, green and blue components and reads the alpha component.
  • gl.RGB: Discards the alpha components and reads the red, green and blue components.
  • gl.RGBA: Red, green, blue and alpha components are read from the color buffer.
  • gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0.
  • gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.

When using the EXT_sRGB extension:

  • ext.SRGB_EXT
  • ext.SRGB_ALPHA_EXT

When using a WebGL2RenderingContext, the following values are available additionally:

  • gl.RED
  • gl.RED_INTEGER
  • gl.RG
  • gl.RG_INTEGER
  • gl.RGB_INTEGER
  • gl.RGBA_INTEGER
  • gl.DEPTH_COMPONENT
  • gl.DEPTH_STENCIL
type

A GLenum specifying the size of each integer element in the raw texel data. For the combinations of format and type available, see WebGLRenderingContext.texImage2D().

The texture source can be provided in one of three ways: from an ArrayBuffer (possibly shared) using srcData and srcOffset; from a DOM pixel source; or, in WebGL 2, from gl.PIXEL_UNPACK_BUFFER using offset.

srcData

A TypedArray or DataView containing the compressed texture data. Its type must match the type parameter; see WebGLRenderingContext.texImage2D().

srcOffset Optional

(WebGL 2 only) An integer specifying the index of srcData to start reading from. Defaults to 0.

source

Read from a DOM pixel source, which can be one of:

In WebGL 1, the width and height are always inferred from the source. In WebGL 2, they can also be explicitly specified.

offset

(WebGL 2 only) A GLintptr specifying the starting address in the buffer bound to gl.PIXEL_UNPACK_BUFFER.

Return value

None (undefined).

Examples

js
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);

Specifications

Specification
WebGL Specification
# TEXSUBIMAGE2D
WebGL 2.0 Specification
# 3.7.6

Browser compatibility

desktop mobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
texSubImage2D
Chrome – Full support
Chrome 9 (Release date: 2011-02-03)
footnote Full support
Edge – Full support
Edge 12 (Release date: 2015-07-29)
footnote Full support
Firefox – Full support
Firefox 4 (Release date: 2011-03-22)
footnote Full support
Opera – Full support
Opera 12 (Release date: 2012-06-14)
footnote Full support
Safari – Full support
Safari 5.1 (Release date: 2011-07-20)
footnote Full support
Chrome Android – Full support
Chrome Android 25 (Release date: 2013-02-27)
footnote Full support
Firefox for Android – Partial support
Firefox for Android 4 (Release date: 2011-03-29)
footnote Partial support
footnote Textures from video elements are not supported. See bug 1884282.
Opera Android – Full support
Opera Android 12 (Release date: 2012-02-25)
footnote Full support
Safari on iOS – Full support
Safari on iOS 8 (Release date: 2014-09-17)
footnote Full support
Samsung Internet – Full support
Samsung Internet 1.5 (Release date: 2013-09-25)
footnote Full support
WebView Android – Full support
WebView Android 4.4.3 (Release date: 2014-06-02)
footnote Full support
WebView on iOS – Full support
WebView on iOS 8 (Release date: 2014-09-17)
footnote Full support

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
Partial support
Partial support

See also